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Traveller-digest     Monday, December 13 1999     Volume 1999 : Number 1487<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
RE: Deserts<BR>
RE: Deserts<BR>
RE: Starting Traveller Newbies, Handouts<BR>
Re: Traveller News Service<BR>
Re: GURPS Aliens (NOT GT Alien Races) in Traveller<BR>
Re: If there was a war between Virus and C-Ko, who would win?<BR>
Re: Cherryh<BR>
Re: Munchkins<BR>
FTP archives<BR>
RE: Deserts<BR>
Re: Deserts<BR>
Re: Salvage<BR>
Chirper Data Request...<BR>
Re: Re Infantry<BR>
PBEM Questions and Setup<BR>
RE: Superpowers & Photosynthesis<BR>
Re: Superpowers & Photosynthesis<BR>
Re Infantry<BR>
Re: My new SF miniatures site is up!<BR>
Re: Paintball is not a real gun, much less a light crew served weapon<BR>
Re: Deserts<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 17:38:33 +0100 (MET)<BR>
From: Tommy Grav <tommy.grav@astro.uio.no><BR>
Subject: RE: Deserts<BR>
<BR>
On Mon, 13 Dec 1999, Ian Ferguson wrote:<BR>
<BR>
>Eris Reddoch writes:<BR>
><snipped><BR>
>>Eris, who can count the times he's seen snow on the fingers of one hand<BR>
><BR>
>	I hate Christmas without snow!  :(<BR>
><BR>
<BR>
There is no Christmas witou snow, so there!<BR>
<BR>
On Mon, 13 Dec 1999, Ian Ferguson also wrote : <BR>
<BR>
>       At -40 degrees, Farenheit and Celsius happen to be the same.<BR>
>       I think that there is a folk saying in scandanavia: there is<BR>
>       no bad weather, only bad clothing for the weather.  Of course,<BR>
>       they don't have many hurricanes or tornadoes in scandanavia.<BR>
<BR>
But we still have storms that blow peoples roofs off, and with the <BR>
constructions we have here in Norway that is rather amazing. Our buildings <BR>
are made to last :-)<BR>
<BR>
>Peez<BR>
<BR>
<BR>
Tommy Grav<BR>
- -------------------------------------------------------------<BR>
tommy.grav@astro.uio.no     http://www.uio.no/~tommygr/  <BR>
Institute of Astrophysics, UiO, No  <BR>
IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++ <BR>
 <BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 17:38:33 +0100 (MET)<BR>
From: Tommy Grav <tommy.grav@astro.uio.no><BR>
Subject: RE: Deserts<BR>
<BR>
On Mon, 13 Dec 1999, Ian Ferguson wrote:<BR>
<BR>
>Eris Reddoch writes:<BR>
><snipped><BR>
>>Eris, who can count the times he's seen snow on the fingers of one hand<BR>
><BR>
>	I hate Christmas without snow!  :(<BR>
><BR>
<BR>
There is no Christmas witou snow, so there!<BR>
<BR>
On Mon, 13 Dec 1999, Ian Ferguson also wrote : <BR>
<BR>
>       At -40 degrees, Farenheit and Celsius happen to be the same.<BR>
>       I think that there is a folk saying in scandanavia: there is<BR>
>       no bad weather, only bad clothing for the weather.  Of course,<BR>
>       they don't have many hurricanes or tornadoes in scandanavia.<BR>
<BR>
But we still have storms that blow peoples roofs off, and with the <BR>
constructions we have here in Norway that is rather amazing. Our buildings <BR>
are made to last :-)<BR>
<BR>
>Peez<BR>
<BR>
<BR>
Tommy Grav<BR>
- -------------------------------------------------------------<BR>
tommy.grav@astro.uio.no     http://www.uio.no/~tommygr/  <BR>
Institute of Astrophysics, UiO, No  <BR>
IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++ <BR>
 <BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 17:07:02 GMT<BR>
From: "Jonathan Lupton" <jonathanlupton@hotmail.com><BR>
Subject: RE: Starting Traveller Newbies, Handouts<BR>
<BR>
>	Somebody mentioned handouts, and I am a big fan of those.<BR>
>	I like to start new players slowly, possibly as hirelings<BR>
>	who don't make any big decisions.  It might even be possible<BR>
>	to role-play some missions from the PCs character generation.<BR>
>	Naturally, giving the players hints at appropriate moments<BR>
>	can help to get things going, perhaps through a helpful NPC.<BR>
<BR>
TSR went through a phase of producing "flip books" for their Dark Sun<BR>
adventures. The adventure came with a book of pictures to show the players <BR>
at specified points during the adventure. Unfortunately TSR made a few <BR>
mistakes (Jungle pictures in a desert scene, giving the plot away at the <BR>
start of the adventure etc.) and the idea was dropped.<BR>
<BR>
One of the best systems for handouts was Warhammer FRP particularly the <BR>
Enemy Within Campaign. These adventures contained lots of letters, maps and <BR>
clues that the PC's collect during the adventures. Some of the handouts <BR>
contained obscure clues that would only make sense further along in the <BR>
campaign, the players have to reference back to older handouts to follow the <BR>
entire plot (it was entirely possible to play the adventures and suceed and <BR>
never work out what was really going on).<BR>
<BR>
The use of pictures and handouts can remove alot of the descriptive work <BR>
required by the GM and help prevent misunderstandings. The only problem is <BR>
the time taken to produce them can be a bit too much for a GM. I think many <BR>
of the published adventures for lots of game systems would benefit from more <BR>
handouts.<BR>
<BR>
J.<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 11:35:34 -0600 (CST)<BR>
From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
Subject: Re: Traveller News Service<BR>
<BR>
> Was Norris Duke during the Fourth War?<BR>
<BR>
Nope.  I did a background on Norris for a campaign in progress, as one of<BR>
the characters crossed paths with him in Naval Intelligence School.  He <BR>
becomes Duke of Regina in 1098.  In 1082, he was 18 years old; IMTU, he<BR>
did not attend the Naval Academy, but was a "90-day wonder" and served as<BR>
a junior officer in the Imperial Navy during the 4FW.  It just seemed to<BR>
fit the character better.  :)<BR>
<BR>
His older brother, Willam, died in 1097.  IMTU, I invented a younger sister<BR>
as the mother of his nephew, Count Audine Garhik (Marquis Vincennes).  <BR>
<BR>
  -- Steve Bonneville  <BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 09:38:33 -0800 (PST)<BR>
From: Anthony Jackson <ajackson@molly.iii.com><BR>
Subject: Re: GURPS Aliens (NOT GT Alien Races) in Traveller<BR>
<BR>
Jeff Zeitlin writes:<BR>
> I'd be interested in seeing various listmembers critiques of<BR>
> GURPS Aliens, in the context of using them in Traveller.  How<BR>
> well do the various races fit into a Traveller campaign, and how<BR>
> would they have to be modified to fit?  Which ones would you run<BR>
> as a player, and which ones would you allow as a referee - and<BR>
> why?  How do you feel the existence and/or influence of any of<BR>
> these races would affect the 'feel' of Imperial culture? And,<BR>
> what other thoughts do you have about them as pertains to<BR>
> Traveller?<BR>
<BR>
Ok, running through them in semi-random order:<BR>
*An Phar: minor race, no special comments.<BR>
*Aurora: traditional plot device aliens.  This role tends to be filled by<BR>
 Ancient artifacts, but no reason not to toss an Aurora into the mix.  They <BR>
 should be _much_ less well-known than is suggested by their description, <BR>
 though.<BR>
*Banduch: the role of 'mysterious psionic aliens' is mostly already filled by<BR>
 the Droyne, but they could show up on a redzoned world well enough.<BR>
*Cidi: I personally do not like 'sentient tribbles', but YMMV.<BR>
*Crystal Computers: redzone bait, but no mods needed in that role.<BR>
*Engai: having a mysterious alien race where old members of the race recall the<BR>
 Ancients (personally) is likely to do some violence to the history of the OTU.<BR>
 However, they could make for a fairly neat plot device.<BR>
*Fasanni: with their advantages, the Fasanni, once they show up in space, are<BR>
 likely to spread widely and fairly rapidly.  As such, once they show up in the<BR>
 campaign they should gradually become more and more common, sort of without<BR>
 being noticed...<BR>
*Gerodians: basically a minor human race.  Super-intelligent alien races are<BR>
 almost always a bad thing, though. <BR>
*Gloworms: more redzone bait.<BR>
*Gormelites: does your traveller universe _really_ need wookies?  Their world<BR>
 is likely to be red or amber zoned, they're kind of dangerous to interact<BR>
 with.<BR>
*Irari: with a group of super-intelligent compulsive researchers around, one<BR>
 would expect TLs to rise a bit faster than they do.<BR>
*Jaril: perfectly fine minor race<BR>
*Kaa: the Kaa personality is not suited to a minor race.  To really use them as<BR>
 they are written up in G:Aliens they should be a major race with territory<BR>
 comparable to other major races.  With minor adjustments they could be a minor<BR>
 hostile state on the boarders of the Imperium.<BR>
*Kronin: basically a minor human race with a weird society.  Could be placed by<BR>
 themselves on a redzoned world.<BR>
*Liook Sujan: red-zone bait.  Of course, they're sufficiently inobvious that<BR>
 they could turn out to be present on just about any lightly populated world,<BR>
 and are thus Plot Devices.<BR>
*Markann: Having a TL 14 hostile alien race moving about in the Imperium would<BR>
 be fairly destructive to the stability of the Imperium, though there's nothing<BR>
 really wrong with using them anyway (nothing says the Imperium needs to be<BR>
 stable).  Not suitable to PCs, and their introduction would not be a minor<BR>
 plot point.<BR>
*Mmm: instant red-zone.  The ability of Mmm drones to communicate at unlimited<BR>
 distances would be very destructive to the Traveller setting.<BR>
*Memer and Saret: reasonable minor alien race.<BR>
*Pachekki: fine minor race.<BR>
*Purulu: likely to be confined to a single world; hard to use as written, the<BR>
 Imperium is sufficiently racist that the Purulu wouldn't be able to get away<BR>
 with their truly annoying personality traits.<BR>
*Riders: Plot device.  If they are known, they could create major paranoia in<BR>
 the Imperium.  Of course, Imperial biotech is unimpressive.  Probably a bad<BR>
 idea for PCs, though.<BR>
*Sparrials: tolerable minor race.<BR>
*Tamile: 'primitive' is unclear in the Traveller setting.  Tamile would be an<BR>
 interesting encounter in a Far Trader campaign, otherwise probably not useful.<BR>
*Traders: the sort of thing which would be likely to be a huge issue once it<BR>
 showed up.  If I were using them I'd probably have them appear _only_ in<BR>
 J-space (and replace their vulnerability to metal with a dependency on<BR>
 J-space).  Having giant trading ships suddenly enter your jump envelope and<BR>
 start trading would be amusing...<BR>
*Treefolk: not a race I'm particularly fond of, but an ok minor race.<BR>
*Verms: possible red zone bait.  Verms really aren't powerful enough to be a<BR>
 threat to most people, though; if you want to use them I'd up their abilities<BR>
 dramatically.<BR>
*Xenomorphs: see Riders.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 09:41:10 -0800 (PST)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: Re: If there was a war between Virus and C-Ko, who would win?<BR>
<BR>
On Mon, 13 Dec 1999, Leonard Erickson wrote:<BR>
<BR>
> In mail you write:<BR>
> <BR>
> >>> In mail you write:<BR>
> >>><BR>
> >>> > Wasn't that B-ko?  I thought C-Ko was the villainess who kept inventing<BR>
> >>> > all these super-powered battlesuits to take on A-ko with.<BR>
> >>><BR>
> ><BR>
> > B-ko was the mech head.<BR>
> ><BR>
> >>> I remember damn near *dieing* trying to hold in the laughter when I saw<BR>
> >>> those "family" scenes near the end. A-ko's mom ironing that costume,<BR>
> >>> and her dad sitting at the breakfast table in the blue suit with a red<BR>
> >>> tie. And wearing glasses.  Gee, I wonder when Clark got married and how<BR>
> >>> he wound up assigned to Japan.<BR>
> >>><BR>
> >>> At least it "explained" A-ko's abilities. :-)<BR>
> ><BR>
> > It is generally accepted that the wife is Wonder Woman. From memory (must <BR>
> > check my DVD) that when ironing, she has gold wristbands.<BR>
> <BR>
> I missed that. If so, it's a wonder B-Ko got as far as she did with<BR>
> A-ko. And it *definitely* explains why A-ko *isn't* a spoiled brat. (As<BR>
> a babysitter, I've often wished for something along the lines of Wonder<BR>
> Woman's lasso!)<BR>
> <BR>
> BTW, I remember that A-ko is actually "Aiko", and "C-ko" is actually<BR>
> "Seiko", but I don't recall what "B-ko" really is.<BR>
> <BR>
Nope:  The names are written in the credits with the English letters A, B,<BR>
and C with the kanji for "ko".  The way they're pronounced, they would be<BR>
written as follows in kana:  Eiko, Biko, and Shiko.<BR>
<BR>
Aiko is pronounced like the Grateful Dead song and Seiko is pronounced<BR>
like the watch brand.  They are real female names.  If those names had<BR>
been used they'd have been written and prounounced that way...<BR>
<BR>
Kiri<BR>
<BR>
******************************************************************************<BR>
Kiri Aradia Morgan                                  93!  Thou Art God<BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN <BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 12:46:05 -0500<BR>
From: "David L. Pulver" <dlpulver@kos.net><BR>
Subject: Re: Cherryh<BR>
<BR>
At 11:31 AM 12/13/99 -0500, you wrote:<BR>
>Date: Mon, 13 Dec 1999 01:38:59 PST<BR>
>From: shadow@krypton.rain.com (Leonard Erickson)<BR>
><BR>
>There's at least one other story that is *very* instructive. It has a<BR>
>bored "real human" gambling with an Azi. And at some point the Azi<BR>
>starts sneaking sessions with tapes intended for his "mistress". And<BR>
>finally, he is "freed". But it takes a *long* look at an issue that the<BR>
>typical "human" in the Union didn't want to. What *is* the difference<BR>
>between "humans" and Azi. *Are* azi "real people" (even if Union law<BR>
>and customs says they aren't). <BR>
<BR>
The sequence takes place in SERPENT'S REACH (an excellent novel). Another<BR>
good novel for Cherryh's take on Azi-Human relations is the somewhat<BR>
obscure PORT ETERNITY, which is narrated entirely from an azi's perspective.<BR>
<BR>
 _____________________________________________________________________<BR>
     David L. Pulver -- Senior Staff Writer and Assistant Line Editor,<BR>
		     Guardians Of Order Incorporated<BR>
             dlpulver@kos.net  http://www.guardiansorder.on.ca<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 12:48:50 -0500<BR>
From: "David L. Pulver" <dlpulver@kos.net><BR>
Subject: Re: Munchkins<BR>
<BR>
>From: shadow@krypton.rain.com (Leonard Erickson)<BR>
>Subject: Re: If there was a war between Virus and C-Ko, who would win?<BR>
><BR>
>I missed that. If so, it's a wonder B-Ko got as far as she did with<BR>
>A-ko. And it *definitely* explains why A-ko *isn't* a spoiled brat. (As<BR>
>a babysitter, I've often wished for something along the lines of Wonder<BR>
>Woman's lasso!)<BR>
><BR>
>BTW, I remember that A-ko is actually "Aiko", and "C-ko" is actually<BR>
>"Seiko", but I don't recall what "B-ko" really is.<BR>
<BR>
No, it is A-ko, B-ko and C-ko. It's sort of like saying "Jane Doe".  In<BR>
addition, the title is a parody of (I think) a Jackie Chan movie.<BR>
<BR>
<BR>
<BR>
 _____________________________________________________________________<BR>
     David L. Pulver -- Senior Staff Writer and Assistant Line Editor,<BR>
		     Guardians Of Order Incorporated<BR>
             dlpulver@kos.net  http://www.guardiansorder.on.ca<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 12:59:34 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: FTP archives<BR>
<BR>
I just tried the archives at MPGN.COM, and had no trouble getting in...<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 09:55:57<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: RE: Deserts<BR>
<BR>
At 11:03 AM 12/13/1999 -0500, you wrote:<BR>
>Eris Reddoch writes:<BR>
><snipped><BR>
>>Eris, who can count the times he's seen snow on the fingers of one hand<BR>
><BR>
>	I hate Christmas without snow!  :(<BR>
<BR>
During the drive to and from Oregon this weekend, we encountered snow.  I<BR>
remembered why I like keeping it at safe distances.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 17:58:46 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: Deserts<BR>
<BR>
At 6:06 -0500 13/12/99, shadow@krypton.rain.com (Leonard Erickson) wrote:<BR>
> > Interesting - I feel like a NASA Mars probe as until the last two<BR>
> > posts in this I've been assuming that the thread was talking Celcius.<BR>
><BR>
>Well, -40 F *is* -40 C. :-)<BR>
<BR>
<D'oh!><BR>
<BR>
I think I left myself wide open for that!<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 13:40:22 -0500<BR>
From: "Terry Carlino" <carlino@home.com><BR>
Subject: Re: Salvage<BR>
<BR>
>Andy Griffith played the inventor.  No, it wasn't a dream..:)<BR>
>><BR>
>> >An interesting point. There\'s a fun Ben Bova book called, \"Sam Gunn,<BR>
>>Unlimited,\" about a rather entrepenurial guy called, Sam Gunn (believe it<BR>
or<BR>
>>not). One of his money making schemes is to pick up all the old landers<BR>
and<BR>
>>probes on the moon from the 50s and 60s, and sell them off to the<BR>
Smithsonian.<BR>
>>The US Government says, \"no! mine! miiinnnne!\" but anyway he makes a<BR>
load of >>cash...<BR>
><BR>
> I seem to remember a 70\'s TV show called \"Salvage One\" where a junkyard<BR>
owner and his improbably handsome sons built a multi-use rocket IN THEIR<BR>
BACK YARD which they used to recover \"junk\" from the moon, and then to get<BR>
into all kinds of scrapes and adventures....<BR>
><BR>
> Very realistic it was too.<BR>
><BR>
> Anyone else remember this, or was it just an awful dream?<BR>
><BR>
> iSteve<BR>
<BR>
As I recall the junk man was a retired Air Force officer. His assistants<BR>
were a washed out ex-astronaut and a first class rocket fuel chemist.  It<BR>
was a great show. He was obviously an engineer and his "junk yard" included<BR>
surplus military vehicles and such. It wasn't like he was using old Chevies.<BR>
<BR>
Terry C<BR>
All that is Gold does not glitter<BR>
Not all who travel are lost<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 12:54:19 -0600 (CST)<BR>
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us><BR>
Subject: Chirper Data Request...<BR>
<BR>
Greetings, All,<BR>
<BR>
I'm putting out a general request for data on Chirpers, the uncasted <BR>
form of the Droyne.  What are they called in Oynprith?  Do they <BR>
speak/communicate non-telepathically? If so, do they also speak <BR>
Oynprith? Also, if someone could either direct me to the proper <BR>
references on specific information about them, or else post it to the <BR>
list, I would be very grateful for your help.  A very hearty thanks <BR>
in advance for any help offered.<BR>
<BR>
Enjoy,<BR>
Jason<BR>
<BR>
=============================<BR>
Jason Kemp, ADS Programmer IV<BR>
(512)458-7111 ext. 3375<BR>
Internet Address:  jason.kemp@tdh.state.tx.us<BR>
<BR>
Most computer virus and email alerts are hoaxes.  For more info, check out:<BR>
http://urbanlegends.miningco.com/culture/beliefs/urbanlegends/library/blhoax.htm<BR>
==============================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 11:53:30 -0500<BR>
From: "Earl F Hampton" <earliii@neta.com><BR>
Subject: Re: Re Infantry<BR>
<BR>
Subject: Re Infantry<BR>
<BR>
<BR>
>>On 9 Dec 99, at 15:39, Douglas E. Berry wrote:<BR>
>><BR>
>>> The basic load for an Imperial Army infantryman comes in at about 40lbs.<BR>
>>> The basic weapon (4mm Gauss Rifle) has fairly heavy ammo, and they were<BR>
>>> Combat Enviroment Suits. --<BR>
>><BR>
>>What exactly do you mean by basic load? In NZ we have no such beast.<BR>
>><BR>
>Basic load: The basic field issue load-out for combat.<BR>
><BR>
>Typical (based upon my limited experience with infantry, and the Soldier's<BR>
>Manual of Common Tasks, aka Smart Book):<BR>
<BR>
<BR>
<snip><BR>
><BR>
>Almost every soldier in the field carrys the basic load. (Some officers<BR>
>don't, but they also tend to be REMFs.)<BR>
><BR>
>E-tools, if clean, also make decent skillets. They serve as a (poor)<BR>
>shovel, axe, and single-leg camp-stool; they fold to 10cm x 20cm x 5 cm.<BR>
<BR>
<BR>
And with your partners E-tool firmly placed on the opposite side of the cat<BR>
hole from yours you have all the comfort of home for depositing stools. This<BR>
fact alone would be worth the added weight if it weighed 5kg or more.<BR>
<BR>
>Commo, medic, and Squad Support Weapon people carry more. Most infantry<BR>
>also carry ammo for the SSW trooper. Light Foot Arty (Mortars) also have<BR>
>much higher basic loads. The NZA might not call it a basic load, but I<BR>
>guarantee the regulars have a basic load under some identity. It's contents<BR>
>may differ. Specific weights may vary. But there is in almost every modern<BR>
>army a basic soldier's rerquired carry for the field, and that is the basic<BR>
>load.<BR>
><BR>
IIf you look back through history youll find that about 40-50lbs has been<BR>
the lot of infantry men. The items keep changing and as one thing gets<BR>
lighter our technologies allow us to add just one more item to the list. My<BR>
suspicion for the future would be the same will hold true. For example with<BR>
in the last few years the USMC has changed sleeping bags. The new one weighs<BR>
around a kg where as the old one was several kgs. To offset this small<BR>
reduction NVGs and 4 extra magazines are now carried. Yes I know some NVGs<BR>
were carried before but the USMC didnt have near as many then as they do<BR>
now.<BR>
<BR>
Im just hoping to be retired before the tents, boots, and gas mask get<BR>
lighter. I dont want to carry ladders and winches on my back so we can<BR>
always be ready in an urban environment. Though today it might be more<BR>
likely the addition to the combat load would come in the form of a book on<BR>
how the enemy are really just misunderstood good guys.<BR>
<BR>
BTW add more socks to your list of equipment.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 12:54:25 -0700<BR>
From: "Eric T. Holmes" <holmberg@thuntek.net><BR>
Subject: PBEM Questions and Setup<BR>
<BR>
Fellow Sophonts:<BR>
<BR>
I have several PCs leaving the ABQ, NM area to go on to RL military careers.<BR>
They have voiced their desire to continue playing using e-mail as a means of<BR>
keeping in contact.  I am looking for ideas on how to go about this and have <BR>
several questions.  Please answer offline, so not to take up TML space unless<BR>
you feel this a viable TML Topic.  I have seen several PBEM Traveller<BR>
sites and these all look cool.  Perhaps you folks with the working<BR>
experience could<BR>
give some tips.<BR>
<BR>
1)  Is this an easy task?  <BR>
<BR>
2)  How much more time will this require compared to other session preparation?<BR>
<BR>
3)  How easy are "chat" systems to use during gaming sessions?<BR>
<BR>
4)  How often do you "meet" to play?<BR>
<BR>
5)  I don't have a web site, do I need one?<BR>
<BR>
6)  If a web site is recommended, where should I go to get the space?<BR>
<BR>
7)  What is the minimum space I can get away with?<BR>
<BR>
If there are any readers in the ABQ area that are interested in face-to-face,<BR>
feel free to drop me a line.  I've got one bite right now, but schedules<BR>
don't match.<BR>
There may be another, but his phone has been changed.  I really feel the need<BR>
right now.<BR>
<BR>
<BR>
<BR>
Eric<BR>
<BR>
eholmes@lanl.gov 			holmberg@thuntek.net <BR>
7am to 4pm Mountain Time 	6pm to Midnight Mountain Time<BR>
<BR>
IMTU: he+, tc+, tm, tne, t4, tg, tt, to, ru, ge, 3i+, c+, jt, au, st, ls+,<BR>
pi+, ta+, <BR>
		as+, va+, dr+, _sa_, kk--, hi--, so++, zh, vi, da, sy, _hu_ <BR>
			(sa = other sapients, hu = other humani)<BR>
<BR>
Lacedaemon, we have done our duty.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 15:00:50 -0500<BR>
From: Ian Ferguson <ian@vax2.concordia.ca><BR>
Subject: RE: Superpowers & Photosynthesis<BR>
<BR>
Jonathan Lupton writes:<BR>
>>Um, Carbon-14 has a 5700 year half life. Since the coal deposits<BR>
>>are over 100 million years old (460 million comes to mind) there<BR>
>>is no problem from that cause.<BR>
>Carbon 14 dating can be inaccurate see:<BR>
>http://www.parentcompany.com/creation_explanation/cx8j.htm<BR>
>In one case a sample of coal was dated as 1,680 years old and was<BR>
>really about 100,000,000 years old.<BR>
<BR>
	I would not take that web site too seriously.<BR>
<BR>
<snipped><BR>
>Speaking of photosynthesis:<BR>
>The photosynthesis process requires chlorofil to be present for<BR>
>the convertion from carbon dioxide to oxygen. Does this mean that<BR>
>all plants on all Traveller planets with oxygen/carbon dioxide<BR>
>atmospheres are green. Or is it possible to substitute chlorofil<BR>
>for another substance and end up with blue/red/any colour plants<BR>
>that perform the same function?<BR>
<BR>
	Chlorophyll is the most important photosynthetic pigment<BR>
	found here on Terra, but there are other pigments involved<BR>
	in many species.  The various colours that leaves take on<BR>
	in the fall, in temperate climes, are caused by these<BR>
	pigments.  I would expect to see photosynthetic structures<BR>
	of different colours, depending on the wavelengths of light<BR>
	that arrive.<BR>
<BR>
Peez<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 13:33:15 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: Superpowers & Photosynthesis<BR>
<BR>
Ian Ferguson wrote:<BR>
> <BR>
> Jonathan Lupton writes:<BR>
> >>Um, Carbon-14 has a 5700 year half life. Since the coal deposits<BR>
> >>are over 100 million years old (460 million comes to mind) there<BR>
> >>is no problem from that cause.<BR>
> >Carbon 14 dating can be inaccurate see:<BR>
> >http://www.parentcompany.com/creation_explanation/cx8j.htm<BR>
> >In one case a sample of coal was dated as 1,680 years old and was<BR>
> >really about 100,000,000 years old.<BR>
> <BR>
>         I would not take that web site too seriously.<BR>
> <BR>
<BR>
That's putting it mildly.<BR>
<BR>
Carbon-14 dating is a rigorously validated means of measuring the age of<BR>
organic materials within the age ranges it handles well (this is<BR>
dependent on the size of the sample, as the larger the sample, the<BR>
larger detectable amount of C-14 is present, the older the sample can be<BR>
dated.)<BR>
<BR>
HOWEVER, the technique does not differentiate between carbon deposited<BR>
while the organic material was alive and carbon deposits laid down on or<BR>
in the sample later (colonization by fungi and bacteria, foex), and<BR>
since the typical samples come from rather complexly contaminated sites<BR>
(aka 'dug up out of the ground'), proper sample handling is paramount<BR>
for an accurate result.<BR>
<BR>
Those 'inaccurate' dating citations on that creationist website are all<BR>
examples of poor sample aquisition, bad handling technique, or using the<BR>
technique outside of it's intended range of application, and do not<BR>
stand up as criticisms of the method.<BR>
<BR>
Crappy technique <> wrong science.<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 09:38:03 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re Infantry<BR>
<BR>
On 12 Dec 99, at 18:26, William F. Hostman wrote:<BR>
 <BR>
> Commo, medic, and Squad Support Weapon people carry more. Most infantry<BR>
> also carry ammo for the SSW trooper. Light Foot Arty (Mortars) also have<BR>
> much higher basic loads. The NZA might not call it a basic load, but I<BR>
> guarantee the regulars have a basic load under some identity. It's<BR>
> contents may differ. Specific weights may vary. But there is in almost<BR>
> every modern army a basic soldier's rerquired carry for the field, and<BR>
> that is the basic load.<BR>
<BR>
Oh, yes we have an equivilent, I was just wondering what "basic load" <BR>
meant, as Doug's Imp Army's 40lbs seemed much lighter than I would have <BR>
expected. Looking at your list (which is about what we'd have called <BR>
FSMO, less the NBC gear, plus more wet/cold weather stuff) it still <BR>
seems light, high TLs notwithstanding.<BR>
<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 13 Dec 1999 16:14:00 -0500<BR>
From: "Thom Harris" <thomharr@mediaone.net><BR>
Subject: Re: My new SF miniatures site is up!<BR>
<BR>
Really nice shots Glenn!!! I had no problems at all. Keep up the good work<BR>
and thanks for the web page......<BR>
<BR>
Thom<BR>
<BR>
- ----- Original Message -----<BR>
From: "Glenn Myers" <glenn.myers@ansys.com><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Monday, December 13, 1999 9:12 AM<BR>
Subject: My new SF miniatures site is up!<BR>
<BR>
<BR>
> Hello fellow travellers,<BR>
> I've had an unexpected bit of luck in my photographing of miniatures. I<BR>
have<BR>
> scanned the pictures and placed them on my web page. Check them out.<BR>
- --------------------------------------------Portion<BR>
Snipped----------------------------------------------<BR>
> Let me know if you have any problems viewing the site as this is my first<BR>
> foray into web page layout and PhotoShop image manipulation.<BR>
> Bye,<BR>
> Glenn<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 08:16:10 +1100<BR>
From: "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
Subject: Re: Paintball is not a real gun, much less a light crew served weapon<BR>
<BR>
>>> You know... Paint Balls don't have to contain paint....<BR>
>><BR>
>> But you'd want to handle them more carefully if they contained something<BR>
>> dangerous !<BR>
><BR>
>I already covered "explosives".<BR>
>But it just occured to me that some PC out the *has* to be carrying a<BR>
>paintball gun with "napalm" ammo. Though I admit it'd be more likely in<BR>
>a White Wolf type game.<BR>
>Leonard Erickson (aka Shadow)<BR>
<BR>
    In cyberpunk 2020 you can get piantball rounds that contain flouro<BR>
marking dye, acid, gas or drugs. The acid round is historically used in<BR>
automatic mode on Munchkins who adamantly refuse to let thei PCs go to the<BR>
shops without their MetalGear clamshell armour.<BR>
    Jim.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 14 Dec 1999 08:25:29 +1100<BR>
From: "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
Subject: Re: Deserts<BR>
<BR>
>> I hate Christmas without snow!  :(<BR>
><BR>
>There is no Christmas witou snow, so there!<BR>
>Tommy Grav<BR>
<BR>
    You obviously meant to say "There is no christmas without 35 degreeC<BR>
weather, kookaburra's or VB beer."<BR>
    Jim L.<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1487<BR>
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